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 CTF-SLANT

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Mnk

Mnk


Number of posts : 176
Localisation : outer London then
Registration date : 2007-06-23

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PostSubject: CTF-SLANT   CTF-SLANT Icon_minitimeSun Jul 08, 2007 6:22 pm

I like this map.. but after yesterday's performance, it seems we need to familiarise ourselves with it. Take a look.. Slant in all it's glory. I have no idea who made it, and it doesn't come with a Babo installation, so we can only try it on the Squad Server.

CTF-SLANT 1864a30c797862688d3c24ab1841

I know some people don't like it, but it's good fun for snipers as there are plenty of defensive positions.

CTF-SLANT E1995f55290b5e9bddb2d234952f

We played 3 v 3.. It didn't turn out well, probably because our roles were not well defined and we had not played the map before. Nevertheless, here's an example of three positions from which blue can defend most of the map with snipers. Smgs can patrol behind or attack etc..

CTF-SLANT 3f23918a46d9171a24500669f752

So.. whaddya think? Very Happy I reckon, if we learn this map well, it could be a good backup against inexperienced teams.

edit: smaller pics


Last edited by on Wed Aug 08, 2007 1:12 pm; edited 3 times in total
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Geronimo

Geronimo


Number of posts : 290
Age : 37
Localisation : Croatia, Zagreb
Registration date : 2007-06-13

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeMon Jul 09, 2007 2:53 am

great mnk, just thinking how nobody posts on our forum, and then i read this! Very Happy
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Mnk

Mnk


Number of posts : 176
Localisation : outer London then
Registration date : 2007-06-23

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeMon Jul 09, 2007 10:31 am

^^ edited.. and I probably broke Yao's table. drunken You need them images smaller?
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Geronimo

Geronimo


Number of posts : 290
Age : 37
Localisation : Croatia, Zagreb
Registration date : 2007-06-13

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeMon Jul 09, 2007 10:44 am

nice!

but yes, put a bit smaller pictures... if you use imageshack there are a lot of links on the same page, all have different picture size...
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Ratatosk

Ratatosk


Number of posts : 291
Age : 35
Localisation : Hamburg (Germany)
Registration date : 2007-06-13

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeMon Jul 09, 2007 1:15 pm

to that map:

i was one of us who played it and i was (quite successful) on position 3 (the sniper).
I really like that position and im a quite good sniper (and kniver^^) in defense. So i'd really like to play position C with Gero and another good SMG (Zajko or ???) as backup.
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Yaô
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Yaô


Number of posts : 241
Age : 37
Localisation : Nantes (Fr)
Registration date : 2007-06-12

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeMon Jul 09, 2007 4:38 pm

Aha, your post sucks ^^.

Yeah, really good, ehe I like to have this kind of initiative!!!

Hope we'll soon really try all those tactics Smile.
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Mnk

Mnk


Number of posts : 176
Localisation : outer London then
Registration date : 2007-06-23

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeTue Jul 10, 2007 10:00 am

Right.. but how can we get the map.. unless you want to try it on Squad all the time. Maybe Gloom knows. Gloom knows all.
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Yaô
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Yaô


Number of posts : 241
Age : 37
Localisation : Nantes (Fr)
Registration date : 2007-06-12

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeTue Jul 10, 2007 11:35 am

Hi dudes!

I really like this initiative to post tactics!

I think this thing is to try as soon as possible.

My piece of advice: the first thing to think when you design some kind of plan over a map is to be sure you know you control the spawning points. I fear that with this configuration the enemy could spawn just next to our flag. That's why I think we should add a guy to control the left down corner.

As I'm looking your schema, I'm really convinced - stuck on the enemy's defenser - that a sniper should hold the position next to the flag, while the guy on position C - say Ratatosk - controls the zones shown on the schema with a weapon more likely to be scary in a close combat (shotgun, flamethrower, smg, chaingun, dmg (the second weapon (knives or shield) chosen according to the affinity of the guy (I have pwned the record of ())). Because, of course, if C gets killed, the enemy will obviously spawns in our base...

Hope this help!

Cheers!


Edit: to know where the spawn points are, just open the map in the map editor.
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Mnk

Mnk


Number of posts : 176
Localisation : outer London then
Registration date : 2007-06-23

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeTue Jul 10, 2007 11:44 am

I agree... Just wish we had the map. scratch
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Geronimo

Geronimo


Number of posts : 290
Age : 37
Localisation : Croatia, Zagreb
Registration date : 2007-06-13

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeTue Jul 10, 2007 11:58 am

Yaô wrote:
Edit: to know where the spawn points are, just open the map in the map editor.

now this is a good information!!! cheers
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Yaô
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Yaô


Number of posts : 241
Age : 37
Localisation : Nantes (Fr)
Registration date : 2007-06-12

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeTue Jul 10, 2007 12:28 pm

Geronimo wrote:
Yaô wrote:
Edit: to know where the spawn points are, just open the map in the map editor.

now this is a good information!!! cheers

Is it humour or I am really a noob? cat
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Ratatosk

Ratatosk


Number of posts : 291
Age : 35
Localisation : Hamburg (Germany)
Registration date : 2007-06-13

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeTue Jul 10, 2007 11:33 pm

oh. right. good point with spawning points...
BUT: i still think on position C shoulb be a good sniper because:
1. whem you watch the map, you see that there is some kind of tunnel which is controlled by the sniper, he shoots any body in there and those who survive the first shot will be killed by our attacker (1 SMG-shot is enough to send him to hell then) and when they die, thatd be good too, of course.
2. When there is one SMG-man (gero or anyone else who pwns with it) and i am under attack by short-range weapons (Shotty, Flame...) i can fall back to our flag and do te SMG/Sniper defense as long as the ennemies are dead and then with full health can go to position 3 again. you really control this "channel and that is important, on my opinion. our def controls the flag-spawning points and from the snipers view you see everything(!!!) on the map. so that with our shortcut list the sniper says to our attacker where he has to go , for example:

WTI : Ratatosk: y tur

then, yao can go where there is none or only slight defense aginst him when he has the flag.

So i just think a sniper on position C is very good, but for sure we have to try that out when our server is running (which will hopefully be very soon...)
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Geronimo

Geronimo


Number of posts : 290
Age : 37
Localisation : Croatia, Zagreb
Registration date : 2007-06-13

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeWed Jul 11, 2007 12:39 pm

Yaô wrote:
Geronimo wrote:
Yaô wrote:
Edit: to know where the spawn points are, just open the map in the map editor.

now this is a good information!!! cheers

Is it humour or I am really a noob? cat

no humor, i really didn't know how to see where are the spawning points of some map, didn't ever try to edit/make a map...
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Yaô
Admin
Yaô


Number of posts : 241
Age : 37
Localisation : Nantes (Fr)
Registration date : 2007-06-12

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeWed Jul 11, 2007 12:45 pm

LoL sorry I was just bugging on the "now" ^^.

Doest that mean that the other part of the post is totally useless? lol!
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Geronimo

Geronimo


Number of posts : 290
Age : 37
Localisation : Croatia, Zagreb
Registration date : 2007-06-13

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeWed Jul 11, 2007 12:53 pm

i should have say:

now , this is a good information... Cool
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Yaô
Admin
Yaô


Number of posts : 241
Age : 37
Localisation : Nantes (Fr)
Registration date : 2007-06-12

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeWed Jul 11, 2007 12:54 pm

LoL I don't see the difference ^^
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Mnk

Mnk


Number of posts : 176
Localisation : outer London then
Registration date : 2007-06-23

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PostSubject: Re: CTF-SLANT   CTF-SLANT Icon_minitimeWed Aug 08, 2007 1:20 pm

umm.. yah ^^

anyway seeing as we've played it a bit now, it looks like 2 snipers in positions A, B or C can cover and attack while two defenders using ft or smg protect against sneaky bastards coming in for the flag. Staying behind the walls and not dying usually works. Smile


- and yeah i need to sort out my images. Rolling Eyes
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